This post will discuss how user interface considerations were central to the design of CAP Tool, a computer program for the construction of arbitrary waveform patterns. In fact, the design largely ...
In a new study, a group of Apple researchers describe a very interesting approach they took to, basically, get an open-source model to teach itself how to build good user interface code in SwiftUI.
The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...