Back in 2000, Ian Buck and a small computer graphics team at Stanford University were watching the steady evolution of computer graphics processors for gaming and thinking about how such devices could ...
Graphics processing units (GPUs) are traditionally designed to handle graphics computational tasks, such as image and video processing and rendering, 2D and 3D graphics, vectoring, and more.
Graphics processing units (GPUs) were originally designed to perform the highly parallel computations required for graphics rendering. But over the last couple of years, they’ve proven to be powerful ...
NVIDIA has announced that it will transition all GPU-related kernel modules to open source. Cutting-edge modules such as NVIDIA Grace Hopper and NVIDIA Blackwell will be supported only as open source ...
The optimisation of GPU kernels through performance tuning and auto-tuning approaches has become essential in maximising computational efficiency on modern heterogeneous architectures. Researchers ...
Open sauce as far as the eye can see Nvidia is ready to fully transition to an open-source GPU kernel with the upcoming R560 drivers. For those who came in… Open sauce as far as the eye can see Nvidia ...
Have you wanted to get into GPU programming with CUDA but found the usual textbooks and guides a bit too intense? Well, help is at hand in the form of a series of increasingly difficult programming ...
NVIDIA has open sourced the GPU kernel module for Linux. The source code is released under a dual license of GPL license and MIT license, and it is already available for download at the time of ...