This week, you can upgrade Marathon and Black One Blood Brothers with DLSS 4.5 Super Resolution, followed by Monster Hunter Stories 3: Twisted Reflection on March 13th.
Nvidia makes some of the most revered graphics cards on the market, and these peripherals are one of the most essential parts of a great PC gaming experience. If you've been shopping around for a new ...
Nvidia’s DLSS, or Deep Learning Super Sampling, is one of the most game-changing features to come to PC gaming in years. It can offer a genuine performance improvement and adds value and longevity to ...
Nvidia has been all in on AI technology in recent years, solidifying that stance during this year’s CES with nothing but AI-enhanced applications and software tools. However, one announcement could ...
Tom's Hardware on MSN
Nearly half of PC gamers prefer DLSS 4.5 over AMD's FSR and even native rendering — Nvidia scores clean sweep in blind test of six titles
In a new blind test featuring six different games, users heavily preferred the image quality of DLSS 4.5 and crowned it as ...
Alongside the announcement of its new RTX 5090, 5080, 5070 Ti, and 5070 GPUs at CES 2025, Nvidia revealed its next version of the wildly popular Deep Learning Super Sampling, or DLSS. Nvidia has ...
Nvidia might be gearing up for DLSS 4.0. A new update for Nvidia’s Streamline pipeline includes updated files for DLSS Super Resolution and Frame Generation that bring the version to 3.7. This is a ...
This year at CES, Nvidia presented the next generation of its DLSS upscaling technology, which is trained with the help of artificial intelligence, alongside the new GeForce RTX 5090, 5080, and 5070 ...
Just like last year, NVIDIA has used some of its time on the CES stage to introduce an upgraded version of its real-time image-upscaling technology. The new DLSS 4.5 promises sharper visuals with the ...
Frame generation and upscaling have quietly become some of the most important features in modern PC gaming. Upscaling turns a lower-resolution render into a higher-resolution output, while frame ...
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