With no-code workflows and streamlined data pipelines, Unity aims to simplify how firms build, share, and scale interactive ...
One of the most visible advancements lies in non-player character (NPC) behaviour. Traditional AI in games operates within ...
Curated by Katherine C. M. Adams (Associate Curator, Time-Based Visual Arts), staging grounds unfolds across EMPAC’s architecturally distinct spaces. The artists’ works are embedded within the ...
Recently shared on 4chan by a user who discovered this in the Gamebryo engine code, the image above shows the NPC in question wearing the train car hat. You see, Gamebryo — the engine that Fallout 3 ...
“You’re going to always have doubt,” McLaughlin explains. “You can't allow those moments to stop you internally. You have to let those moments happen and let it pass.” ...
BlendShape Monitor adds visual debugging for Maya blendshape rigs, helping artists inspect deformation issues directly in the viewport.
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