Mojang warned that many popular mods will be affected by this change and wants to help mod authors port over their work.
Minecraft developer Mojang is switching the Java Edition's graphics API from OpenGL to Vulkan ahead of its Vibrant Visuals update.
According to Anthropic, "Claude Sonnet 4.6 is our most capable Sonnet model yet." The company says Sonnet 4.6 has a 1 million token context window in beta. Crucially, Anthropic reports that Sonnet 4.6 ...
Beyond graphics, Linux 6.19 tightens integration with the latest Intel and AMD processors. This move continues the steady march of enablement work for RISC‑V and other emerging hardware architectures, ...
Linux 6.19 brings native Vulkan support to older AMD Radeon GPUs, hardware-accelerated HDR via the DRM Colour Pipeline API ...
Installing mods for 7 Days to Die takes moments. Just navigate to the game's Steam folder on your computer by going to C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die. Once there, create a ...
Struggling with transparency issues in Windows 11 on multi-GPU setups? Discover proven fixes to restore smooth visuals, boost performance, and eliminate flickering. Step-by-step guide for gamers and ...
Are you unsure whether you should choose Vulkan or DX12 in Europa Universalis 5? Here you will learn what is the preferred choice for the majority of players. Europa Universalis 5 doesn’t strike us as ...
A VPN-enabled router can provide online privacy for any device connected to it. But not all router models allow it. Joe Supan is a senior writer for CNET covering home technology, broadband, and ...
Microsoft’s DirectX and Khronos Group’s Vulkan are two popular graphics APIs that most game developers use today. Basically, Vulkan and DirectX facilitate the proper allocation of hardware resources ...
GameSpot may get a commission from retail offers. As the size of video games continues to expand thanks to greater resolution textures, uncompressed audio, and more detailed 3D models, space on hard ...
I have a Libretro frontend for Reinforcement Learning that works perfectly with OpenGL. However, I wanted to implement Vulkan functionality and ran into some issues. One of them is how to properly ...