Katharine Jarmul keynotes on common myths around privacy and security in AI and explores what the realities are, covering design patterns that help build more secure, more private AI systems.
The narrative designer of Void Bastards and Ghost Town walks us through what's on her PC.
Brice Laville Saint-Martin and his cofounders at Antihero Studios left their jobs at big studios. Now, they're building their dream game.
Even the Demonschool devs pitched a Bloodborne-related game to Sony ...
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