Abstract: Sixth-generation (6G) mobile communication networks are expected to have dense infrastructures, large antenna size, wide bandwidth, cost-effective hardware, diversified positioning methods, ...
#OctopusEffects, #Blender Create a puddle in the desert anime style. The puddle has a buoy and small moving waves. Most of it is done in the Shader Editor. In this tutorial i use Emission, Gradient, ...
#OctopusEffects, #Blender This is a Blender tutorial video made on Blender version 3.2. Tutorial for creating an animated explosion in cartoon style. The project is mainly done in the Shader Editor, t ...
Abstract: Reliable and efficient trajectory generation methods are a fundamental need for autonomous dynamical systems. The goal of this article is to provide a comprehensive tutorial of three major ...
Jun 5, 2025: We released our script and Blender project for creating synthetic datasets. Jun 2, 2025: We added inference code based on Wan2.1Fun 1.3B fine-tuning to the Wanfun branch. Apr 2, 2025: ...
Why a new shader language? I first designed NZSL for my game engine (hence the name) to help supporting Vulkan and OpenGL (ES) renderers with a unique shader language (without requiring #ifdef garbage ...