Different tasks in an embedded system typically must share the same hardware and software resources or may rely on each other in order to function correctly. For these reasons, embedded OSs provide ...
The problem with desynchronizing your code by moving parts of it into different tasks is that many of the resources your software wants to use—certain hardware, data structures in memory, files—can’t ...
We have already considered the multi-tasking concept – multiple quasi-independent programs apparently running at the same time, under the control of an operating system. Before we look at tasks in ...
The next step in the system level of the design described in Part 1, Part 2, Part 3 and Part 4 of this series is to map out the communications between the various tasks and peripherals in the system.
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