Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
In an unexpected bit of news, Toyota has unveiled a proprietary game engine called Fluorite. Nope, this doesn't mean the company is entering the game development any time soon, but rather, is ...
One of the most visible advancements lies in non-player character (NPC) behaviour. Traditional AI in games operates within ...
The Star Press on MSN
Ball State and Mechdyne expand immersive 3D learning tools
Ball State’s IDIA Lab and Mechdyne have partnered to offer immersive 3D learning experiences built for getReal3D-enabled systems.
Powered by the new 'TEXTRIX' paradigm, the model delivers industrial-grade PBR textures and geometry through an optimized ...
Creative Bloq on MSN
How I turned Singed from Arcane into a 3D model suitable for video game design
This was my process to retain Arcane's stylised shapes and painterly textures.
The primary hurdle for AI-generated games has always been "hallucination"—the tendency for AI to lose track of objects or logic over time. To solve this, Yoroll.ai has pioneered a Three-Layer ...
Google rolled out a brand new experimental AI tool last Thursday called Project Genie. By Friday, video game stocks were ...
An argument for why additive manufacturing offers a viable alternative for guard design that is better suited to today’s machines and industrial environments. Machine guarding has long been the ...
Matthew Holland does not work for, consult, own shares in or receive funding from any company or organization that would benefit from this article, and has disclosed no relevant affiliations beyond ...
A Valve designer has provided details regarding the verification process for its recently announced Steam Machine, highlighting that the Steam Machine Verified badge will involve “fewer constraints” ...
Meta Shuts Down Multiple Studios, Including Twisted Pixel, Sanzaru Games, and Armature Studio - News
Meta is planning to lay off about 10 percent of staff in its Reality Labs division, which includes the Oculus Studios division that runs first-party game development studios. This is according to The ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results