According to mathematical legend, Peter Sarnak and Noga Alon made a bet about optimal graphs in the late 1980s. They’ve now both been proved wrong. It started with a bet. In the late 1980s, at a ...
Disabled keywords: DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON FOG_EXP FOG_EXP2 FOG_LINEAR INSTANCING_ON LIGHTMAP_ON LIGHTMAP_SHADOW_MIXING LIGHTPROBE_SH SHADER_API_GLES30 SHADOWS_SCREEN ...
A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
Abstract: Coloring for random graph from G(n,1/2) is a classic example exhibiting an Information v. Computation gap: it has chromatic number of Theta(n/log n) w.p. 1-o(1) while the best efficiently ...
Abstract: Heterogeneous Graph Neural Networks (HGNNs) are powerful tools for deep learning on heterogeneous graphs. Typical HGNNs require repetitive message passing during training, limiting ...
Following months in beta test, Unity has now publicly released support for all developers to use it for building native Apple Vision Pro apps. Back in July 2023, shortly after Apple's unveiling of the ...
ABSTRACT: We prove that a random labeled (unlabeled) tree is balanced. We also prove that random labeled and unlabeled trees are strongly k-balanced for any k ≥ 3. Definition: Color the vertices of ...