This project contains the basic implementation of a First Person character controller for Godot 4. The code found in player.gd uses vector forces to move the player. You can tweak the values of the ...
It leverages Ollama as an LLM provider, an open-source tool to run models locally for free. If you're not familiar with Ollama, I found it to be extremely simple to use; you should give it a try! If ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results