As the 3D content landscape continues to evolve and grow, these five trends will likely shape its trajectory in 2026.
Puppeteer is proposed for automatic rigging and animation of 3D objects. Given a 3D object, Puppeteer first automatically generates skeletal structures and skinning weights, then animates the rigged ...
Abstract: In this paper, we introduce a novel 3D mesh convolution-based autoencoder for geometry compression, able to deal with irregular mesh data without requiring neither preprocessing nor manifold ...
Abstract: High-resolution texture maps are necessary to accurately represent real-world objects with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality ...
Why speeding up renders with texture-based lighting works.