Abstract: This paper presents a method for rendering static reflections using precomputed 3D Gaussian Splatting (3DGS) models, aiming to enhance conventional rendering pipelines with realistic and ...
Plenty of our childhoods had at least one math teacher who made the (ultimately erroneous) claim that we needed to learn to do math because we wouldn’t always have a calculator in our ...
Abstract: High-resolution texture maps are necessary to accurately represent real-world objects with 3D meshes. The large sizes of textures can bottleneck the real-time rendering of high-quality ...