For decades, PC gaming meant owning a monolith: a massive, flashing tower that dominated your floor space. But in 2026, the era of the giant box is over. Components have become efficient enough that ...
Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
Researchers in China developed a novel two dimensional (2D) seeding agent to regulate crystallization in a 1.80-eV wide-bandgap perovskite film. A perovskite-silicon tandem device made with the ...
Tutorials might well be the bane of the video game industry's existence. Teaching a player how to do something is surprisingly difficult to do. Even if a developer crafts an educational and ...
Google's at it again, once more insisting that AI is something people need or want more of in their lives. The latest move comes from YouTube Gaming, which announced an open beta for a project called ...
Step by step tutorial on how to make a LEGO Among Us puzzle box using only standard LEGO bricks with no Technic parts. This video explains the full building process including the hidden mechanism, ...
The holidays come with so much cooking and food prep that getting everything on the table — hot and on time — can feel like a choreographed dance. Whether you're handling the entire meal or just ...
GameSpot may get a commission from retail offers. In a post on Steam, Reef Entertainment set a new launch date, December 12, for both the physical and digital versions. The company adds that it has ...
Learn how to make 2D elements perfectly fit into 3D scenes using Generative Fill in After Effects. Step-by-step tips for seamless integration and professional results! #AfterEffects #GenerativeFill ...
How Big Is the LEGO Game Boy? At 421 pieces, the LEGO Game Boy is the smallest of the available video game console sets LEGO has issued over the years, but in spite of a relatively small brick count, ...
Super Mario Bros. 2 is seen as the black sheep of Mario games series. Released in 1988 for the NES and in 1992 for Japan, some players were sure they had played it before. They’d be correct, as the ...
This is a simple 2D game using SDL and [OpenGL] (https://www.opengl.org/). The game renders several sprite batches at once, along with relevant textures and employs ...