The Elder Scrolls 6 will be the first Bethesda game to use Creation Engine 3. Bethesda's Todd Howard has reaffirmed that The ...
Fluorite, on the other hand, is the “first console-grade game engine” that’s “fully integrated with” the Flutter SDK, ...
Bethesda's Todd Howard officially confirms that The Elder Scrolls 6 will be powered by a next-gen iteration of its internal Creation Engine toolset.
As spotted by Game Developer, Verschelde’s comment on Bluesky was made in response to a post by Adriaan de Jongh, the developer and publisher of the 2017 indie puzzle hit Hidden Folks, which stated ...
In an unexpected bit of news, Toyota has unveiled a proprietary game engine called Fluorite. Nope, this doesn't mean the company is entering the game development any time soon, but rather, is ...
Tencent has disclosed a new AAA game project, internally codenamed Project T, through listings on its recruitment platform. The title is described as a ...
The primary hurdle for AI-generated games has always been "hallucination"—the tendency for AI to lose track of objects or logic over time. To solve this, Yoroll.ai has pioneered a Three-Layer ...
Take-Two president Karl Slatoff explained to their investors that Genie 3 cannot make video games like GTA because it's not a game engine.
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Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
The new Ghost Recon game will reportedly use Unreal Engine. The purported move would mark a major technological shift for Ghost Recon, ending its years-long tradition of leveraging Ubisoft's own tech.
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
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