Love is meant to be unpredictable. It is supposed to be messy, inconvenient, and vulnerable. And for decades, we have treated it as the one space that technology can do nothing about. You can order ...
For over 5 years, Arthur has been professionally covering video games, writing guides and walkthroughs. His passion for video games began at age 10 in 2010 when he first played Gothic, an immersive ...
The "walking simulator" genre was focused on quiet reflection and narrative focus, but it's getting more and more rare.
In every battle the eyes are the first to be conquered.