Abstract: Video game development faces increasing challenges from higher player expectations and expanding budgets. Procedural Content Generation (PCG) addresses these issues by reducing developer ...
One of the most visible advancements lies in non-player character (NPC) behaviour. Traditional AI in games operates within ...
Google’s Project Genie generates interactive virtual worlds from prompts that look almost like games, if you squint a little. Google’s Project Genie generates interactive virtual worlds from prompts ...
MTree is a powerful tree creation tool for the Unity Engine. It allows you to create procedural trees directly within the Unity Editor, complete with wind animation, LODs, and mesh merging. Originally ...
This repository accompanies Procedural Content Generation for Games by Isabel Lupiani (Apress, 2025). Download the files as a zip using the green button, or clone the repository to your machine using ...
A security vulnerability has been disclosed in the popular binary-parser npm library that, if successfully exploited, could result in the execution of arbitrary JavaScript. The vulnerability, tracked ...
Abstract: Procedural Content Generation via Machine Learning (PCGML) faces a significant hurdle that sets it apart from other fields, such as image or text generation, which is limited annotated data.
Some results have been hidden because they may be inaccessible to you
Show inaccessible results