Abstract: Particle swarm optimization (PSO) is envisioned as potential solution to overcome maximum power point tracking (MPPT) problems. Nevertheless, conventional PSO suffers from large transient ...
Abstract: Reliable and efficient trajectory generation methods are a fundamental need for autonomous dynamical systems. The goal of this article is to provide a comprehensive tutorial of three major ...
An extremely lightweight Blender add-on that can apply cel-shading materials to objects. It also provides a one-button solution for applying cel-shading materials to VRoid created models (needs to be ...
Learn how to create lifelike licking lips using soft pastels in this detailed drawing tutorial. This video demonstrates step-by-step techniques for blending, layering, and shading to achieve realistic ...
Why a new shader language? I first designed NZSL for my game engine (hence the name) to help supporting Vulkan and OpenGL (ES) renderers with a unique shader language (without requiring #ifdef garbage ...