At long last, player protest with ball or strike calls can be handled with something other than ineffectual arguing.
Entities Events is a library that adds event functionality to Unity's Entity Component System (ECS). It allows for easy implementation of messaging between systems ...
Abstract: In dynamic systems, safety is typically guaranteed through control barrier functions that keep states within a designated safe set throughout the entire evolution of the system. However, in ...
Abstract: This letter presents a precision low-noise sensor readout system with a bipolar junction transistor (BJT)-input-based amplifier and a high-input-impedance delta–sigma analog-to-digital ...