ABSTRACT: The generalized k -connectivity κ k ( G ) and k -edge-connectivity λ k ( G ) of a graph G are a natural generalization of traditional connectivity κ( G ) and edge connectivity λ( G ) , ...
According to mathematical legend, Peter Sarnak and Noga Alon made a bet about optimal graphs in the late 1980s. They’ve now both been proved wrong. It started with a bet. In the late 1980s, at a ...
Creative Commons (CC): This is a Creative Commons license. Attribution (BY): Credit must be given to the creator. Baijiu is a type of traditional Chinese alcoholic beverage with significant economic ...
A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
Abstract: Coloring for random graph from G(n,1/2) is a classic example exhibiting an Information v. Computation gap: it has chromatic number of Theta(n/log n) w.p. 1-o(1) while the best efficiently ...
Unity is throwing exceptions because the shader doesn't have a _MainTex property. Material 'Std_Skin_Head' with Shader 'Shader Graphs/RL_SkinShader_Variants_HDRP_Tessellation' doesn't have a texture ...
Abstract: Heterogeneous Graph Neural Networks (HGNNs) are powerful tools for deep learning on heterogeneous graphs. Typical HGNNs require repetitive message passing during training, limiting ...