Collection of useful Unity Shaders, made for VRChat. They are not dependent on its SDK but some features rely on VRChat shader globals. Unless specified, they have only be tested in a PC VR VRChat ...
Cubemap Reflections are a very common and simple way to provide reflection/specular data to a set of objects in a scene (or a specific area within a scene). A probe is placed at a specific point, and ...
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