With no-code workflows and streamlined data pipelines, Unity aims to simplify how firms build, share, and scale interactive ...
Abstract: This article introduces a hybrid approach combining ray-tracing (RT) and full-wave numerical analysis to evaluate and optimize reconfigurable intelligent surfaces (RISs) in deterministic ...
This repository is to display the GOAP system and how it can be achieved in Unity 6 using C#. GOAP stands for Goal Orientated Action Planning and is an artificial intelligence system for autonomous ...
Change: We will modify the reward for touching the ball and the existential reward/penalty to increase as the game progresses. This makes the agent more aggressive and strategic later in the episode.
Abstract: The growing use of collaborative robots (cobots) in industrial environments raises concerns about worker safety; flexible and adaptive systems are required to predict and prevent real-time ...
Joe Grantham is a contributor from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With over ...