The sequel to Squanch Games' detestable FPS demonstrates significant improvement, though its biggest features remain its weakest. Eurogamer's review.
A senior administrator at RPI's Center of Excellence in Digital Game Development played a key role in making the ...
JALI and IEL are reteaming at the retreat to deliver an interactive real-time animation activation titled, F* It, We’re Live!
One of the most visible advancements lies in non-player character (NPC) behaviour. Traditional AI in games operates within ...
Google DeepMind’s Genie 3 marks a shift in artificial intelligence (AI) toward always-on systems that generate and sustain ...
Discover how open-world game development works, from the complete game design process for creating vast maps to building advanced NPC systems that bring worlds alive.
The ‘Pirates of the Caribbean’ filmmaker is back after nearly a decade, and is ready to skewer how technology has taken over ...
Creative Bloq on MSN
How Nyamakop built Relooted’s heist gameplay by learning from Teardown
Making a political game still needs to be fun to play.
Screen Rant on MSN
Why Good Luck, Have Fun, Don't Die ended Gore Verbinski's 10-year directing hiatus
Gore Verbinski and the Good Luck, Have Fun, Don't Die cast talk the sci-fi action comedy, ending his directorial hiatus and AI dangers.
With no-code workflows and streamlined data pipelines, Unity aims to simplify how firms build, share, and scale interactive ...
Fluorite, on the other hand, is the “first console-grade game engine” that’s “fully integrated with” the Flutter SDK, ...
The PS2 was an incredible time in the video game world, and here are 8 PS2 games that took huge creative risks no major studio would greenlight today.
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