Ethereum co-founder Vitalik Buterin proposes removing modular exponentiation precompile, citing severe bottlenecks in zero-knowledge proof generation that slow scaling efforts across layer-2 networks.
Embark Studios’ long-awaited ARC Raiders finally launched on October 30. After proving their chops with THE FINALS, the team has spent years preparing ARC Raiders—pushing back release dates more than ...
Intel is preparing to launch its new graphics platform, Panther Lake ‘Xe3’, which promises notable performance improvements in games. These gains mainly come from recent optimizations applied to the ...
Abstract: With the increasing capabilities of quantum systems, the efficient, practical execution of quantum programs is becoming more critical. Each execution includes compilation time, which ...
Abstract: Modern database systems such as IBM Db2 have many configurable parameters (“knobs”) which must be precisely adjusted (“tuned”) to ensure optimal workload performance. Manual tuning of these ...
Alright, gamers, let’s talk about that screen. You know the one. You’re all fired up to jump into the game you’ve been waiting months for, only to hit a wall plastered with two haunting words: ...
IBM has announced the general availability of the Db2 Warehouse SaaS on Azure, using the Bring Your Own Cloud (BYOC) model. The solution for Azure Virtual Private Cloud (VPC) comes built on Db2 ...
As the Ethereum ecosystem continues its quest for performance, the Fusaka fork is set to mark a decisive milestone. Without fanfare or technological rupture, this update targets precise optimizations ...
Now that we can do multi-threaded codegen, with package precompilation using all available cpus I think we are running too many threads, especially since they tend to use a fair amount of memory. I ...
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